varying float angle;

void main(void)
{
	vec3 unit = vec3( 0.0, 1.0, 0.0 );
	vec3 normal = normalize(gl_Normal); 
	angle = dot( unit, normal );

	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_TexCoord[1] = gl_MultiTexCoord1;
	gl_Position = ftransform(); 
}