// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)

#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__

#include "ISceneNode.h"
#include "SMeshBuffer.h"

namespace irr
{
namespace scene
{

class CSkyDomeColorSceneNode : public ISceneNode
{
	public:
		CSkyDomeColorSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
		f64 texturePercentage, f64 spherePercentage, f64 domeRadius, ISceneNode* root,
		ISceneManager* smgr, s32 id);
		virtual void OnRegisterSceneNode();
		virtual void render();
		virtual const core::aabbox3d<f32>& getBoundingBox() const;
		virtual video::SMaterial& getMaterial(u32 i);
		virtual u32 getMaterialCount() const;
		virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_BOX; }
		virtual SMeshBuffer * getMeshBuffer() { return &Buffer; }
		virtual u32 getHorizontalRes() { return horizontalRes; }
		virtual u32 getVerticalRes() { return verticalRes; }

	private:
		SMeshBuffer Buffer;
		u32 horizontalRes;
		u32 verticalRes;
		f64 radius;
};


}
}

#endif

