;; ----------------------------------------------------------------------------
;; Irrlicht Wrapper for Imperative Languages - Freebasic Examples
;; Frank Dodd (2006)
;; ----------------------------------------------------------------------------
;; Blitz-Irrlicht 1.8.3 Interface by Ed Musolino (AquaLung 2015)
;; ----------------------------------------------------------------------------
;; Example 110 : Fade Animator
;; The fade animator slowly fades a node out and resizes it over a period of
;; time before finally deleting it
;; ----------------------------------------------------------------------------

;; ////////////////////////////////////////////////////////////////////////////
;; Includes for extension libraries
Include "../_libs/bIrrlicht.bb"

;; ////////////////////////////////////////////////////////////////////////////
;; global variables

; irrlicht objects
Global MD2Mesh%
Global MeshTexture%
Global SceneNode%
Global OurCamera%


;; ////////////////////////////////////////////////////////////////////////////
; start the irrlicht interface
iIrr3D( 800, 600, 32, False )

; set the window caption
iAppTitle( "Example 110: Fade Node Animator" )

; add credits for the model as a static text GUI object on the display
iStaticText( "Zumlin model by Rowan ;Sumaleth; Crawford", 4,0,200,16, IRR_GUI_NO_BORDER, IRR_GUI_NO_WRAP, False )

; load a mesh and add to the scene as a new node
SceneNode = iLoadAnimMesh( "./media/zumlin.md2", False )

; load texture resources for texturing the scene nodes
MeshTexture = iLoadTexture( "./media/zumlin.pcx" )

; apply a material to the node to give its surface color
iNodeTexture( SceneNode, MeshTexture, 0 )

; switch off lighting effects on this model, as there are no lights in this
; scene the model would otherwise render pule black
iNodeMaterialFlag( SceneNode, IRR_EMF_LIGHTING, True )

; play an animation sequence embeded in the mesh. MD2 models have a group of
; preset animations for various poses and actions. this animation sequence is
; the character standing idle
iPlayMD2Animation( SceneNode, IRR_EMAT_STAND )

; add a camera into the scene, the first co-ordinates represents the 3D
; location of our view point into the scene the second co-ordinates specify the
; target point that the camera is looking at
OurCamera = iCreateCamera( False )
iPositionNode( OurCamera, 50, 0, 0 )

; set the ambient light level across the entire scene
iAmbientLight( 1,1,1 )

; Add the fade, scale and delete animator
; fade the node out over 3000ms and increase its size by 25%
iFadeAnimator( SceneNode, 3000, -1.0 )

;, erase the canvas with sky-blue before rendering
iCameraCLSColor( 240, 255, 255 )

; -----------------------------------------------------------------------------
; while the irrlicht environment is still running
While iRun() And (Not iKeyHit( KEY_ESCAPE ))

        ; begin the scene, erasing the canvas with sky-blue before rendering
        iBeginScene()

        ; draw the scene
        iDrawScene()
        
        ; draw the GUI
        iDrawGUI()
    
        ; end drawing the scene and render it
        iEndScene()

Wend

; -----------------------------------------------------------------------------
; Stop the irrlicht engine and release resources
iEndIrr3D()


End