Irrlicht/bIrrlicht Library reference

| usr.bIrrlicht: | Globals | Functions | Modinfo | Source |

# Irrlicht/bIrrlicht Library

## Globals Summary

i3DPositionXFromScreen , i3DPositionYFromScreen , i3DPositionZFromScreen , iActiveCamera , iAddCollisionGroupToCombination , iAddFileOpen , iAddGadgetItem , iAddHighLevelShaderMaterial , iAddHighLevelShaderMaterialFromFiles , iAddMeshToScene , iAddOctreeMeshNode , iAddShaderMaterial , iAddShaderMaterialFromFiles , iAddSoundNode , iAddToBatchingMesh , iAddZipFile , iAmbientLight , iAnimateJoints , iAnimateNode , iAnimationFrame , iAnimationLooped , iAnimationSpeed , iAppTitle , iAreNodesIntersecting , iAttachCollisionGroupToNode , iAttachTile , iAttractionAffector , iBeamSize , iBeginScene , iBeginSceneAdvanced , iBillBoardByAxisToGroup , iBillBoardColor , iBillBoardForceUpdate , iBillBoardGroupCount , iBillBoardGroupShadows , iBillBoardSize , iBillBoardToGroup , iBoltProperties , iCameraAspectRatio , iCameraCLSColor , iCameraFog , iCameraForwardX , iCameraForwardY , iCameraForwardZ , iCameraFOV , iCameraPick , iCameraRange , iCameraRightX , iCameraRightY , iCameraRightZ , iCameraTarget , iCameraTargetX , iCameraTargetY , iCameraTargetZ , iCameraUp , iCameraUpX , iCameraUpY , iCameraUpZ , iCenterOfEffect , iChangeWorkingDirectory , iCheckCheckBox , iClearScene , iClearUnusedMeshes , iCollFalling , iCollHitPositionX , iCollHitPositionY , iCollHitPositionZ , iCollisionAnimator , iCollisionNode , iCollisionNX , iCollisionNY , iCollisionNZ , iCollisionSurface , iCollisionTime , iCollisionTriangle , iCollisionX , iCollisionY , iCollisionZ , iCollNewPositionX , iCollNewPositionY , iCollNewPositionZ , iColor , iColorAffector , iColumnDistanceOfEffect , iCopyMesh , iCopyMeshIndicesFrom , iCopyMeshIndicesTo , iCopyMeshVerticesFrom , iCopyMeshVerticesTo , iCopyNode , iCountChildren , iCountCollisions , iCreateAddressedPixelShaderConstant , iCreateAddressedVertexShaderConstant , iCreateAnimatedMeshSceneNodeEmitter , iCreateBatchingMesh , iCreateBeam , iCreateBillBoard , iCreateBillBoardGroup , iCreateBolt , iCreateButton , iCreateCamera , iCreateCheckBox , iCreateClouds , iCreateCombinedCollisionGroup , iCreateCube , iCreateEditBox , iCreateFlare , iCreateFPSCamera , iCreateGrass , iCreateHillPlaneMesh , iCreateImage , iCreateLight , iCreateListBox , iCreateLODMgr , iCreateMayaCamera , iCreateMesh , iCreateNamedPixelShaderConstant , iCreateNamedVertexShaderConstant , iCreateParticleEmitter , iCreateParticleSystem , iCreatePivot , iCreatePlane , iCreateRenderTexture , iCreateScrollBar , iCreateSkybox , iCreateSphere , iCreateSphericalTerrain , iCreateTextBillBoard , iCreateTexture , iCreateTiledTerrain , iCreateWater , iCreateWindow , iCreateZoneMgr , iDebugNode , iDeleteAnimator , iDisableFeature , iDraw3DLine , iDrawGUI , iDrawImage , iDrawImageElement , iDrawImageElementScale , iDrawScene , iDrawSceneToTexture , iEmitterMaxParticlesPerSecond , iEmitterMaxStartColor , iEmitterMinParticlesPerSecond , iEmitterMinStartColor , iEndIrr3D , iEndScene , iExtrapolatePoint , iFadeAnimator , iFadeOutAffector , iFadeOutParticleAffectorTargetColor , iFadeOutParticleAffectorTime , iFinalizeBatchingMesh , iFlareScale , iFlipMesh , iFlipNodeMesh , iFlushKeys , iFlushMouse , iFlyCircleAnimator , iFlyStraightAnimator , iFreeAffectors , iFreeAllSoundFiles , iFreeAnimator , iFreeBillBoardFromGroup , iFreeImage , iFreeMesh , iFreeNode , iFreeSound , iFreeSoundFile , iFreeTexture , iFurthestDistanceOfEffect , iGet2DPositionFromScreenCoordinates , iGetChild , iGetChildCollisionNodeFromPoint , iGetChildCollisionNodeFromRay , iGetCollisionGroupFromBox , iGetCollisionGroupFromComplexMesh , iGetCollisionGroupFromMesh , iGetCollisionGroupFromTerrain , iGetCollisionNodeAndPointFromRay , iGetCollisionNodeFromCamera , iGetCollisionNodeFromRay , iGetCollisionNodeFromScreenCoordinates , iGetCollisionPoint , iGetCollisionResultPosition , iGetDistanceBetweenNodes , iGetFPS , iGetKey , iGetLastSelectedFile , iGetMaterial , iGetNodeByID , iGetNodeByName , iGetNodeJoint , iGetNodeMesh , iGetNodeType , iGetParent , iGetPlayPosition , iGetRayFromScreenCoordinates , iGetScreenXFrom3DPosition , iGetScreenYFrom3DPosition , iGetWorkingDirectory , iGrabScreenShot , iGraphicsHeight , iGraphicsWidth , iGrassDensity , iGrassDrawCount , iGrassWind , iGravityAffector , iGravityParticleAffectorDirection , iGravityParticleAffectorTimeForceLost , iGUIClear , iGUIEvent , iGUIEventAvailable , iGUIEventData , iGUIEventID , iGUIGetText , iGUIRemove , iGUISetColor , iGUISetFont , iGUISetText , iHideMouse , iHideNode , iHWAcceleratedMesh , iHWAcceleratedMeshNode , iIDNode , iImageFormat , iImageHeight , iImagePitch , iImageWidth , iInsertGadgetItem , iIrr3D , iIrr3DAdvanced , iIsPointInsideNode , iKeyDown , iKeyHit , iKlangEnd , iKlangInit , iKlangUpdate , iLightAmbientColor , iLightCastShadows , iLightConeAngle , iLightDiffuseColor , iLightFalloff , iLightRadius , iLightRange , iLightSpecularColor , iLightType , iLinePick , iListenerPosition , iLoadAnimMesh , iLoadFont , iLoadImage , iLoadMesh , iLoadMeshNode , iLoadOctreeMesh , iLoadScene , iLoadTerrain , iLoadTexture , iLoadTileColor , iLoadTileStructure , iLockImage , iLockTexture , iLODMaterialMap , iLODMesh , iLoopAnimation , iMaskTexture , iMasterVolume , iMaterialAmbientColor , iMaterialBlend , iMaterialDiffuseColor , iMaterialEmissiveColor , iMaterialLineThickness , iMaterialShininess , iMaterialSpecularColor , iMaterialTypeParam , iMaterialVertexColorAffects , iMeshBoundingBox , iMeshBufferCount , iMeshFrameCount , iMeshIndexCount , iMeshTexture , iMeshVertexColors , iMeshVertexCoords , iMeshVertexCount , iMeshVertexMemory , iMeshVertexSingleColor , iMouseDown , iMouseWheel , iMouseX , iMouseY , iMoveMouse , iMoveNode , iNameMesh , iNameNode , iNearestDistanceOfEffect , iNodeAlpha , iNodeAmbientColor , iNodeBox , iNodeClass , iNodeCollided , iNodeColor , iNodeColorByVertex , iNodeDiffuseColor , iNodeDistance , iNodeEmissiveColor , iNodeID , iNodeMaterialFlag , iNodeMaterialType , iNodeName , iNodeParent , iNodePickMode , iNodePitch , iNodeRadius , iNodeRoll , iNodeShadow , iNodeSpecularColor , iNodeTexture , iNodeType , iNodeX , iNodeXScale , iNodeY , iNodeYaw , iNodeYScale , iNodeZ , iNodeZScale , iNormalMapTexture , iParentNode , iParticleAffectorEnable , iParticleAttractionAffectorAffectX , iParticleAttractionAffectorAffectY , iParticleAttractionAffectorAffectZ , iParticleAttractionAffectorAttract , iParticleAttractionAffectorPoint , iParticleEmitterDirection , iParticleMaxSize , iParticleMinSize , iParticleSize , iPauseAllSounds , iPauseSound , iPickedNX , iPickedNY , iPickedNZ , iPickedX , iPickedY , iPickedZ , iPlay3DSound , iPlayMD2Animation , iPlaySound , iPlaySpeed , iPositionBeam , iPositionNode , iPositionSound , iPushAffector , iQueryFeature , iReadGUIEvent , iReadPixelFast , iRemoveAllCollisionGroupsFromCombination , iRemoveCollisionGroup , iRemoveCollisionGroupFromCombination , iRemoveGadgetItem , iRemoveNodeShadow , iRenderTargetTexture , iResetNode , iRotateNode , iRotationAffector , iRotationAffectorPivotPoint , iRotationAnimator , iRun , iSaveScene , iSaveScreenShot , iScaleMesh , iScaleNode , iScaleSphericalTexture , iScaleTerrainTexture , iScaleTileTexture , iSelectGadgetItem , iSetAnimationFrame , iSetJointMode , iSetNodeTriangleSelector , iSetPlayPosition , iSetupIrrSceneCollision , iShadowColor , iShowMouse , iShowNode , iSoundDistance , iSoundLength , iSoundPlaying , iSoundVolume , iSphericalSurfaceLogicalX , iSphericalSurfaceLogicalZ , iSphericalTerrainAngleRX , iSphericalTerrainAngleRY , iSphericalTerrainAngleRZ , iSphericalTerrainSurfaceX , iSphericalTerrainSurfaceY , iSphericalTerrainSurfaceZ , iSphericalTerrainTexture , iSphericalTerrainVertexColor , iSplineAffector , iSplineAnimator , iStaticImage , iStaticMeshForNormalMapping , iStaticText , iStopAffector , iStopAllSounds , iStopSound , iStrengthOfEffect , iTerrainHeight , iText , iTextureBlend , iTextureCreateFlag , iTextureHeight , iTextureWidth , iTiledTerrainHeight , iTime , itMaterialCount , iTransitionTime , iTransparentZWrite , iTrisDrawn , iTurnNode , iUnlockImage , iUnlockTexture , iUseDirect3D9 , iUseOpenGL , iUseSoftware , iViewPort , iVSync , iWaitKey , iWriteMesh , iWritePixelFast , iXEffectsGetShadowLightTarget , iXFXAddNodeToDepthPass , iXFXAddPostProcessingFromFile , iXFXAddShadowLight , iXFXAddShadowToNode , iXFXEnableDepthPass , iXFXExcludeNodeFromLightingCalculations , iXFXGetShadowLightColorAlpha , iXFXGetShadowLightColorBlu , iXFXGetShadowLightColorGrn , iXFXGetShadowLightColorRed , iXFXGetShadowLightPositionX , iXFXGetShadowLightPositionY , iXFXGetShadowLightPositionZ , iXFXGetShadowLightTargetX , iXFXGetShadowLightTargetY , iXFXGetShadowLightTargetZ , iXFXRemoveShadowFromNode , iXFXSetAmbientColor , iXFXSetClearColor , iXFXSetPostProcessingUserTexture , iXFXSetShadowLightColor , iXFXSetShadowLightPosition , iXFXSetShadowLightTarget , iXFXStart , iZoneMgrAttachTerrain , iZoneMgrBndBox , iZoneMgrProperties

## Functions Summary

iMakeARGB |

## Globals

Global i3DPositionXFromScreen#(screenX%,screenY%,camera%,normalX#,normalY#,normalZ#,distanceFromOrigin#)"Win32"

Global i3DPositionYFromScreen#(screenX%,screenY%,camera%,normalX#,normalY#,normalZ#,distanceFromOrigin#)"Win32"

Global i3DPositionZFromScreen#(screenX%,screenY%,camera%,normalX#,normalY#,normalZ#,distanceFromOrigin#)"Win32"

Global iActiveCamera(camera%)"Win32"

Global iAddCollisionGroupToCombination(combined_collision_group%,collision_group%)"Win32"

Global iAddFileOpen%(Text$z,id%,model%,parent%)"Win32"

Global iAddGadgetItem(list_box%,Text$z)"Win32"

Global iAddHighLevelShaderMaterial%(vertex_program$,vertex_start_function$,vertex_prog_type%,pixel_program$,pixel_start_function$,pixel_prog_type%,material_type%)"Win32"

Global iAddHighLevelShaderMaterialFromFiles%(vertex_program_filename$,vertex_start_function$,vertex_prog_type%,pixel_program_filename$,pixel_start_function$,pixel_prog_type%,material_type%)"Win32"

Global iAddMeshToScene%(mesh%)"Win32"

Global iAddOctreeMeshNode%(mesh%)"Win32"

Global iAddShaderMaterial%(vertex_program$,pixel_program$,material_type%)"Win32"

Global iAddShaderMaterialFromFiles%(vertex_program_filename$,pixel_program_filename$,material_type%)"Win32"

Global iAddSoundNode%(file$z,min_dist#,loop%,parent%)"Win32"

Global iAddToBatchingMesh(meshBatch%,mesh%,posX#,posY#,posZ#,rotX#,rotY#,rotZ#,scaleX#,scaleY#,scaleZ#)"Win32"

Global iAddZipFile%(path$z,ignore_case%,ignore_paths%,password$z)"Win32"

Global iAmbientLight(r#,g#,b#)"Win32"

Global iAnimateJoints(node%)"Win32"

Global iAnimateNode(node%,mode%,speed#,first_frame%,last_frame%,transition#)"Win32"

Global iAnimationFrame%(node%)"Win32"

Global iAnimationLooped(node%)"Win32"

Global iAnimationSpeed(node%,speed#)"Win32"

Global iAppTitle(title$Z)"Win32"

Global iAreNodesIntersecting%(nodeA%,nodeB%)"Win32"

Global iAttachCollisionGroupToNode(collision%,node%)"Win32"

Global iAttachTile(terrain%,neighbour%,Edge%)"Win32"

Global iAttractionAffector%(particle_system%,x#,y#,z#,speed#,attract%,affectX%,affectY%,affectZ%)"Win32"

Global iBeamSize(beam%,size#)"Win32"

Global iBeginScene()"Win32"

Global iBeginSceneAdvanced(sceneBackgroundColor%,clearBackBuffer%,clearZBuffer%)"Win32"

Global iBillBoardByAxisToGroup%(group%,sizex#,sizey#,x#,y#,z#,roll#,A%,R%,G%,B%,axis_x#,axis_y#,axis_z#)"Win32"

Global iBillBoardColor(node%,topColor%,bottomColor%)"Win32"

Global iBillBoardForceUpdate(group%)"Win32"

Global iBillBoardGroupCount%(group%)"Win32"

Global iBillBoardGroupShadows(group%,x#,y#,z#,intensity#,ambient#)"Win32"

Global iBillBoardSize(node%,BillWidth#,BillHeight#)"Win32"

Global iBillBoardToGroup%(group%,sizex#,sizey#,x#,y#,z#,roll#,A%,R%,G%,B%)"Win32"

Global iBoltProperties(bolt%,sx#,sy#,sz#,ex#,ey#,ez#,updateTime%,height%,thickness#,parts%,bolts%,steadyend%,r%,g%,b%,alpha%)"Win32"

Global iCameraAspectRatio(camera%,aspectRatio#)"Win32"

Global iCameraCLSColor(r%,g%,b%)"Win32"

Global iCameraFog(r%,g%,b%,FogType%,near#,far#,density#)"Win32"

Global iCameraForwardX#(camera%)"Win32"

Global iCameraForwardY#(camera%)"Win32"

Global iCameraForwardZ#(camera%)"Win32"

Global iCameraFOV(camera%,fov#)"Win32"

Global iCameraPick%(camera%,x%,y%)"Win32"

Global iCameraRange(camera%,farDistance#,nearDistance#)"Win32"

Global iCameraRightX#(camera%)"Win32"

Global iCameraRightY#(camera%)"Win32"

Global iCameraRightZ#(camera%)"Win32"

Global iCameraTarget(camera%,X#,Y#,Z#)"Win32"

Global iCameraTargetX#(camera%)"Win32"

Global iCameraTargetY#(camera%)"Win32"

Global iCameraTargetZ#(camera%)"Win32"

Global iCameraUp(camera%,X#,Y#,Z#)"Win32"

Global iCameraUpX#(camera%)"Win32"

Global iCameraUpY#(camera%)"Win32"

Global iCameraUpZ#(camera%)"Win32"

Global iCenterOfEffect(affector%,x#,y#,z#)"Win32"

Global iChangeWorkingDirectory(path$z)"Win32"

Global iCheckCheckBox(checkbox%,checked%)"Win32"

Global iClearScene()"Win32"

Global iClearUnusedMeshes()"Win32"

Global iCollFalling%()"Win32"

Global iCollHitPositionX#()"Win32"

Global iCollHitPositionY#()"Win32"

Global iCollHitPositionZ#()"Win32"

Global iCollisionAnimator%(selector%,node%,radiusx#,radiusy#,radiusz#,gravityx#,gravityy#,gravityz#,offsetx#,offsety#,offsetz#)"Win32"

Global iCollisionNode%(node%,index%)"Win32"

Global iCollisionNX#(node%,index%)"Win32"

Global iCollisionNY#(node%,index%)"Win32"

Global iCollisionNZ#(node%,index%)"Win32"

Global iCollisionSurface%(node%,index%)"Win32"

Global iCollisionTime%(node%,index%)"Win32"

Global iCollisionTriangle%(node%,index%)"Win32"

Global iCollisionX#(node%,index%)"Win32"

Global iCollisionY#(node%,index%)"Win32"

Global iCollisionZ#(node%,index%)"Win32"

Global iCollNewPositionX#()"Win32"

Global iCollNewPositionY#()"Win32"

Global iCollNewPositionZ#()"Win32"

Global iColor(alpha%,red%,green%,blue%)"Win32"

Global iColorAffector%(particle_system%,num%,colors:Byte Ptr,times:Byte Ptr,smooth%)"Win32"

Global iColumnDistanceOfEffect(affector%,NewDistance#)"Win32"

Global iCopyMesh%(mesh%)"Win32"

Global iCopyMeshIndicesFrom(mesh%,frame%,indicies%,meshBuffer%)"Win32"

Global iCopyMeshIndicesTo(mesh%,frame%,indicies%,meshBuffer%)"Win32"

Global iCopyMeshVerticesFrom(mesh%,frame%,verticies%,meshBuffer%)"Win32"

Global iCopyMeshVerticesTo(mesh%,frame%,verticies%,meshBuffer%)"Win32"

Global iCopyNode%(node%,parent%)"Win32"

Global iCountChildren%(node%)"Win32"

Global iCountCollisions%(node%)"Win32"

Global iCreateAddressedPixelShaderConstant%(shader%,const_address%,const_preset%,const_data#,data_count%)"Win32"

Global iCreateAddressedVertexShaderConstant%(shader%,const_address%,const_preset%,const_data#,data_count%)"Win32"

Global iCreateAnimatedMeshSceneNodeEmitter%(particle_system%,node%,use_normal_direction%,normal_direction_modifier#,emit_from_every_vertex%,settings%)"Win32"

Global iCreateBatchingMesh%()"Win32"

Global iCreateBeam%()"Win32"

Global iCreateBillBoard%(sizex#,sizey#,x#,y#,z#)"Win32"

Global iCreateBillBoardGroup%()"Win32"

Global iCreateBolt%()"Win32"

Global iCreateButton%(tx%,ty%,bx%,by%,id%,Text$z,tip$z,parent%)"Win32"

Global iCreateCamera%(parent%)"Win32"

Global iCreateCheckBox%(Text$z,tx%,ty%,bx%,by%,id%,checked%,parent%)"Win32"

Global iCreateClouds%(texture%,lod%,depth%,density%)"Win32"

Global iCreateCombinedCollisionGroup%()"Win32"

Global iCreateCube%(size#,parent%)"Win32"

Global iCreateEditBox%(Text$z,tx%,ty%,bx%,by%,id%,border%,password%,parent%)"Win32"

Global iCreateFlare%(texture%)"Win32"

Global iCreateFPSCamera%(parent%,rotateSpeed#,moveSpeed#,id%,keyMapArray%,keyMapSize%,noVericalMovement%,jumpSpeed#)"Win32"

Global iCreateGrass%(terrain%,x%,y%,patchSize%,fadeDistance#,crossed%,grassScale#,maxDensity%,dataPositionX%,dataPositionY%,heightMap%,textureMap%,grassMap%,grassTexture%)"Win32"

Global iCreateHillPlaneMesh%(mesh_name$z,tileSizeX#,tileSizeY#,tileCountX%,tileCountY%,material%,hillHeight#,countHillsX#,countHillsY#,textureRepeatCountX#,textureRepeatCountY#)"Win32"

Global iCreateImage%(x%,y%,format%)"Win32"

Global iCreateLight%(parent%,x#,y#,z#,red#,green#,blue#,size#)"Win32"

Global iCreateListBox%(tx%,ty%,bx%,by%,id%,background%,parent%)"Win32"

Global iCreateLODMgr%(fadeScale%,useAlpha%,callback%)"Win32"

Global iCreateMayaCamera%(parent%,rotateSpeed#,zoomSpeed#,moveSpeed#)"Win32"

Global iCreateMesh%(mesh_name$z,vertex_count%,vertices%,indices_count%,indices%)"Win32"

Global iCreateNamedPixelShaderConstant%(shader%,const_name$,const_preset%,const_data#,data_count%)"Win32"

Global iCreateNamedVertexShaderConstant%(shader%,const_name$,const_preset%,const_data#,data_count%)"Win32"

Global iCreateParticleEmitter%(particle_system%,min_box_x#,min_box_y#,min_box_z#,max_box_x#,max_box_y#,max_box_z#,dir_x#,dir_y#,dir_z#,min_paritlcles_ps%,max_paritlcles_ps%,min_start_red%,min_start_green%,min_start_blue%,max_start_red%,max_start_green%,max_start_blue%,min_lifetime%,max_lifetime%,min_start_sizeX#,min_start_sizeY#,max_start_sizeX#,max_start_sizeY#,max_angle_degrees%)"Win32"

Global iCreateParticleSystem%(add_emitter%,parent%,id%,posX#,posY#,posZ#,rotX#,rotY#,rotZ#,scaleX#,scaleY#,scaleZ#)"Win32"

Global iCreatePivot%()"Win32"

Global iCreatePlane%(mesh_name$z)"Win32"

Global iCreateRenderTexture%(x%,y%)"Win32"

Global iCreateScrollBar%(horz%,tx%,ty%,bx%,by%,id%,cur_val%,max_val%,parent%)"Win32"

Global iCreateSkybox%(up_texture%,down_texture%,left_texture%,right_texture%,front_texture%,back_texture%)"Win32"

Global iCreateSphere%(polycount%,parent%)"Win32"

Global iCreateSphericalTerrain%(topPath$z,frontPath$z,backPath$z,leftPath$z,rightPath$z,bottomPath$z,xPosition#,yPosition#,zPosition#,xRotation#,yRotation#,zRotation#,xScale#,yScale#,zScale#,VertexAlpha%,VertexRed%,VertexGreen%,VertexBlue%,smoothing%,spherical%,maxLOD%,patchSize%)"Win32"

Global iCreateTextBillBoard%(font%,Text$z,sizex#,sizey#,x#,y#,z#,parent%,topRGBA%,bottomRGBA%)"Win32"

Global iCreateTexture%(name$z,x%,y%,format%)"Win32"

Global iCreateTiledTerrain%(heightMapPath$z,texturePath$z,followNode%,terrainWidth%,TerrainHeight%,tileSize#,meshSize%,heightmapScale#,smoothing%,materialType%)"Win32"

Global iCreateWater%(mesh%,waveHeight#,waveSpeed#,waveLength#,parent%,id%,positionX#,positionY#,positionZ#,rotationX#,rotationY#,rotationZ#,scaleX#,scaleY#,scaleZ#)"Win32"

Global iCreateWindow%(title$z,tx%,ty%,bx%,by%,model%,parent%)"Win32"

Global iCreateZoneMgr%(nearDistance#,farDistance#)"Win32"

Global iDebugNode(node%,state%)"Win32"

Global iDeleteAnimator%(node%,delete_after_n_milliseconds%)"Win32"

Global iDisableFeature(feature%,state%)"Win32"

Global iDraw3DLine(xStart#,yStart#,zStart#,xEnd#,yEnd#,zEnd#,R%,G%,B%)"Win32"

Global iDrawGUI()"Win32"

Global iDrawImage(texture%,x%,y%)"Win32"

Global iDrawImageElement(texture%,x%,y%,source_tx%,source_ty%,source_bx%,source_by%,usealpha%)"Win32"

Global iDrawImageElementScale(texture%,dest_tx%,dest_ty%,dest_bx%,dest_by%,source_tx%,source_ty%,source_bx%,source_by%,usealpha%)"Win32"

Global iDrawScene()"Win32"

Global iDrawSceneToTexture(texture%)"Win32"

Global iEmitterMaxParticlesPerSecond(particle_system%,maxPPS%)"Win32"

Global iEmitterMaxStartColor(particle_system%,Red%,Green%,Blue%)"Win32"

Global iEmitterMinParticlesPerSecond(particle_system%,minPPS%)"Win32"

Global iEmitterMinStartColor(particle_system%,Red%,Green%,Blue%)"Win32"

Global iEndIrr3D()"Win32"

Global iEndScene()"Win32"

Global iExtrapolatePoint:Float(time#,initpos#,vel#,accel#,maxvel#)"Win32"

Global iFadeAnimator%(node%,delete_after_n_milliseconds%,scale#)"Win32"

Global iFadeOutAffector%(particle_system%,fade_speed%,fade_to_red%,fade_to_green%,fade_to_blue%)"Win32"

Global iFadeOutParticleAffectorTargetColor(affector%,fade_to_red%,fade_to_green%,fade_to_blue%)"Win32"

Global iFadeOutParticleAffectorTime(affector%,fade_speed%)"Win32"

Global iFinalizeBatchingMesh%(meshBatch%)"Win32"

Global iFlareScale(flare%,source#,optics#)"Win32"

Global iFlipMesh%(mesh%)"Win32"

Global iFlipNodeMesh%(node%)"Win32"

Global iFlushKeys()"Win32"

Global iFlushMouse()"Win32"

Global iFlyCircleAnimator%(node%,centre_x#,centre_y#,centre_z#,radius#,speed#)"Win32"

Global iFlyStraightAnimator%(node%,start_x#,start_y#,start_z#,end_x#,end_y#,end_z#,time_to_complete%,loop_path%)"Win32"

Global iFreeAffectors(particle_system%)"Win32"

Global iFreeAllSoundFiles()"Win32"

Global iFreeAnimator(node%,animnode%)"Win32"

Global iFreeBillBoardFromGroup(node%,billboard%)"Win32"

Global iFreeImage(image%)"Win32"

Global iFreeMesh(mesh%)"Win32"

Global iFreeNode%(node%)"Win32"

Global iFreeSound(sound%)"Win32"

Global iFreeSoundFile(file$z)"Win32"

Global iFreeTexture(texture%)"Win32"

Global iFurthestDistanceOfEffect(affector%,NewDistance#)"Win32"

Global iGet2DPositionFromScreenCoordinates(screenx%,screeny%,x#,y#,camera%)"Win32"

Global iGetChild%(node%,index%)"Win32"

Global iGetChildCollisionNodeFromPoint%(node%,idMask%,recurse%,point%)"Win32"

Global iGetChildCollisionNodeFromRay%(node%,idMask%,recurse%,start%,line_end%)"Win32"

Global iGetCollisionGroupFromBox%(node%)"Win32"

Global iGetCollisionGroupFromComplexMesh%(mesh%,node%,frame%)"Win32"

Global iGetCollisionGroupFromMesh%(node%,frame%)"Win32"

Global iGetCollisionGroupFromTerrain%(node%,level_of_detail%)"Win32"

Global iGetCollisionNodeAndPointFromRay%(sx#,sy#,sz#,ex#,ey#,ez#,id%,rootNode%)"Win32"

Global iGetCollisionNodeFromCamera%(camera%)"Win32"

Global iGetCollisionNodeFromRay%(x#,y#,z#,dx#,dy#,dz#)"Win32"

Global iGetCollisionNodeFromScreenCoordinates%(screen_x%,screen_y%)"Win32"

Global iGetCollisionPoint%(start%,line_end%,collision_group%,collision_point%)"Win32"

Global iGetCollisionResultPosition(selector%,ellipsoidX#,ellipsoidY#,ellipsoidZ#,ellipsoidRadius#,velX#,velY#,velZ#,gravityX#,gravityY#,gravityZ#,slideSpeed#)"Win32"

Global iGetDistanceBetweenNodes#(nodeA%,nodeB%)"Win32"

Global iGetFPS%()"Win32"

Global iGetKey%()"Win32"

Global iGetLastSelectedFile$z()"Win32"

Global iGetMaterial%(node%,index%)"Win32"

Global iGetNodeByID%(id%)"Win32"

Global iGetNodeByName%(name$z)"Win32"

Global iGetNodeJoint%(node%,joint_name$z)"Win32"

Global iGetNodeMesh%(node%)"Win32"

Global iGetNodeType%(node%)"Win32"

Global iGetParent%(node%)"Win32"

Global iGetPlayPosition%(sound%)"Win32"

Global iGetRayFromScreenCoordinates(screen_x%,screen_y%,camera%,start%,line_end%)"Win32"

Global iGetScreenXFrom3DPosition(pos_x#,pos_y#,pos_z#)"Win32"

Global iGetScreenYFrom3DPosition(pos_x#,pos_y#,pos_z#)"Win32"

Global iGetWorkingDirectory$z()"Win32"

Global iGrabScreenShot%(x%,y%,w%,h%)"Win32"

Global iGraphicsHeight%()"Win32"

Global iGraphicsWidth%()"Win32"

Global iGrassDensity(grass%,density%,distance#)"Win32"

Global iGrassDrawCount%(grass%)"Win32"

Global iGrassWind(grass%,strength#,resolution#)"Win32"

Global iGravityAffector%(particle_system%,x#,y#,z#,timeForceLost%)"Win32"

Global iGravityParticleAffectorDirection(affector%,x#,y#,z#)"Win32"

Global iGravityParticleAffectorTimeForceLost(affector%,time_Force_Lost#)"Win32"

Global iGUIClear()"Win32"

Global iGUIEvent%()"Win32"

Global iGUIEventAvailable%()"Win32"

Global iGUIEventData%()"Win32"

Global iGUIEventID%()"Win32"

Global iGUIGetText$z(guie_element%)"Win32"

Global iGUIRemove(gui_element%)"Win32"

Global iGUISetColor(color_element%,r%,g%,b%,alpha%)"Win32"

Global iGUISetFont(font%)"Win32"

Global iGUISetText(gui_element%,Text$z)"Win32"

Global iHideMouse()"Win32"

Global iHideNode(node%)"Win32"

Global iHWAcceleratedMesh(mesh%,frame%)"Win32"

Global iHWAcceleratedMeshNode(node%,frame%)"Win32"

Global iIDNode(node%,id%)"Win32"

Global iImageFormat%(image%)"Win32"

Global iImageHeight%(image%)"Win32"

Global iImagePitch%(image%)"Win32"

Global iImageWidth%(image%)"Win32"

Global iInsertGadgetItem(list_box%,Text$z,index%)"Win32"

Global iIrr3D%(width%,height%,bpp%,fullscreen%)"Win32"
Description | iIrr3D%(width%,height%,bpp%,fullscreen%)
Information | Start the Irrlicht Engine. returns: 1 for success, 0 for fail.

Global iIrr3DAdvanced%(drivertype%,scrWidth%,scrHeight%,bits%,fullscreen%,shadows%,dontignoreinput%,vsyncenabled%,devicetype%,doublebufferenabled%,antialiasenabled%,highprecisionfpu%)"Win32"
Description | iIrr3DAdvanced%(drivertype%,scrWidth%,scrHeight%,bits%,fullscreen%,shadows%,dontignoreinput%,vsyncenabled%,devicetype%,doublebufferenabled%,antialiasenabled%,highprecisionfpu%)
Information | Start the Irrlicht Engine. returns: 1 for success, 0 for fail.

Global iIsPointInsideNode%(nodeA%,X#,Y#,Z#)"Win32"

Global iKeyDown%(key%)"Win32"

Global iKeyHit%(key%)"Win32"

Global iKlangEnd()"Win32"

Global iKlangInit%()"Win32"

Global iKlangUpdate()"Win32"

Global iLightAmbientColor(light%,R#,G#,B#)"Win32"

Global iLightCastShadows(light%,cast_shadows%)"Win32"

Global iLightConeAngle(light%,InnerCone#,OuterCone#)"Win32"

Global iLightDiffuseColor(light%,R#,G#,B#)"Win32"

Global iLightFalloff(light%,Falloff#)"Win32"

Global iLightRadius(light%,Radius#)"Win32"

Global iLightRange(light%,constant#,linear#,quadratic#)"Win32"

Global iLightSpecularColor(light%,R#,G#,B#)"Win32"

Global iLightType(light%,light_type%)"Win32"

Global iLinePick%(x#,y#,z#,dx#,dy#,dz#)"Win32"

Global iListenerPosition(x#,y#,z#,lookX#,lookY#,lookZ#,velX#,velY#,velZ#,upX#,upY#,upZ#)"Win32"

Global iLoadAnimMesh%(file$z,parent%)"Win32"

Global iLoadFont%(path$z)"Win32"

Global iLoadImage%(path$z)"Win32"

Global iLoadMesh%(file$z)"Win32"

Global iLoadMeshNode%(file$z,parent%)"Win32"

Global iLoadOctreeMesh%(file$z)"Win32"

Global iLoadScene(filename$z)"Win32"

Global iLoadTerrain:Int(path$z,xPosition#,yPosition#,zPosition#,xRotation#,yRotation#,zRotation#,xScale#,yScale#,zScale#,VertexAlpha%,VertexRed%,VertexGreen%,VertexBlue%,smoothing%,maxLOD%,patchSize%)"Win32"

Global iLoadTexture%(file$z)"Win32"

Global iLoadTileColor(terrain%,image%,dataX%,dataY%)"Win32"

Global iLoadTileStructure(terrain%,image%,dataX%,dataY%)"Win32"

Global iLockImage%(image%)"Win32"

Global iLockTexture%(texture%)"Win32"

Global iLODMaterialMap(node%,source%,target%)"Win32"

Global iLODMesh(node%,distance#,mesh%)"Win32"

Global iLoopAnimation(node%,looped%)"Win32"

Global iMaskTexture(texture%,red%,green%,blue%,alpha%)"Win32"

Global iMasterVolume(volume#)"Win32"

Global iMaterialAmbientColor(material%,Alpha%,Red%,Green%,Blue%)"Win32"

Global iMaterialBlend(material%,blendSrc%,blendDest%)"Win32"

Global iMaterialDiffuseColor(material%,Alpha%,Red%,Green%,Blue%)"Win32"

Global iMaterialEmissiveColor(material%,Alpha%,Red%,Green%,Blue%)"Win32"

Global iMaterialLineThickness(material%,value#)"Win32"

Global iMaterialShininess(material%,shininess#)"Win32"

Global iMaterialSpecularColor(material%,Alpha%,Red%,Green%,Blue%)"Win32"

Global iMaterialTypeParam(material%,value#)"Win32"

Global iMaterialVertexColorAffects(material%,colorMaterial%)"Win32"

Global iMeshBoundingBox(mesh%,minX#,minY#,minZ#,maxX#,maxY#,maxZ#)"Win32"

Global iMeshBufferCount%(mesh%,frame%)"Win32"

Global iMeshFrameCount%(mesh%)"Win32"

Global iMeshIndexCount%(mesh%,frame%,meshBuffer%)"Win32"

Global iMeshTexture(mesh%,texture%,material_index%,buffer%)"Win32"

Global iMeshVertexColors(mesh%,frame%,VertexColor%,groupAmount%,startPos%,endPos%,meshbuffer%)"Win32"

Global iMeshVertexCoords(mesh%,frame%,vertexCoord%,groupAmount%,startPos%,endPos%,meshbuffer%)"Win32"

Global iMeshVertexCount%(mesh%,frame%,meshBuffer%)"Win32"

Global iMeshVertexMemory%(mesh%,frame%,meshBuffer%)"Win32"

Global iMeshVertexSingleColor(mesh%,frame%,VertexColor%,groupAmount%,startPos%,endPos%,meshbuffer%)"Win32"

Global iMouseDown%(button%)"Win32"

Global iMouseWheel#()"Win32"

Global iMouseX%()"Win32"

Global iMouseY%()"Win32"

Global iMoveMouse(x#,y#)"Win32"

Global iMoveNode(node%,x#,y#,z#)"Win32"

Global iNameMesh(mesh%,newName$z)"Win32"

Global iNameNode(node%,name$z)"Win32"

Global iNearestDistanceOfEffect(affector%,NewDistance#)"Win32"

Global iNodeAlpha(node%,alpha%)"Win32"

Global iNodeAmbientColor(node%,uColor%)"Win32"

Global iNodeBox(node%,x#,y#,z#,width#,height#,depth#)"Win32"

Global iNodeClass%(node%)"Win32"

Global iNodeCollided%(node%,ColType%)"Win32"

Global iNodeColor(node%,r%,g%,b%,alpha%)"Win32"

Global iNodeColorByVertex(node%,colorMaterial%)"Win32"

Global iNodeDiffuseColor(node%,uColor%)"Win32"

Global iNodeDistance#(src_node%,dest_node%)"Win32"

Global iNodeEmissiveColor(node%,uColor%)"Win32"

Global iNodeID%(node%)"Win32"

Global iNodeMaterialFlag(node%,flag%,value%)"Win32"

Global iNodeMaterialType(node%,mat_type%)"Win32"

Global iNodeName$z(node%)"Win32"

Global iNodeParent(node%,parent%)"Win32"

Global iNodePickMode(node%,pick_geometry%,obscurer%)"Win32"

Global iNodePitch#(node%,bGlobal%)"Win32"

Global iNodeRadius(node%,x_raduis#,y_radius#)"Win32"

Global iNodeRoll#(node%,bGlobal%)"Win32"

Global iNodeShadow(node%)"Win32"

Global iNodeSpecularColor(node%,uColor%)"Win32"

Global iNodeTexture(node%,texture%,index%)"Win32"

Global iNodeType(node%,collision_type%,recursive%)"Win32"

Global iNodeX#(node%,bGlobal%)"Win32"

Global iNodeXScale#(node%)"Win32"

Global iNodeY#(node%,bGlobal%)"Win32"

Global iNodeYaw#(node%,bGlobal%)"Win32"

Global iNodeYScale#(node%)"Win32"

Global iNodeZ#(node%,bGlobal%)"Win32"

Global iNodeZScale#(node%)"Win32"

Global iNormalMapTexture(texture%,amplitude#)"Win32"

Global iParentNode(snode%,node%)"Win32"

Global iParticleAffectorEnable(affector%,enable%)"Win32"

Global iParticleAttractionAffectorAffectX(affector%,affect_x%)"Win32"

Global iParticleAttractionAffectorAffectY(affector%,affect_y%)"Win32"

Global iParticleAttractionAffectorAffectZ(affector%,affect_z%)"Win32"

Global iParticleAttractionAffectorAttract(affector%,attract%)"Win32"

Global iParticleAttractionAffectorPoint(affector%,x#,y#,z#)"Win32"

Global iParticleEmitterDirection(particle_system%,x#,y#,z#)"Win32"

Global iParticleMaxSize(particle_emitter%,X#,Y#)"Win32"

Global iParticleMinSize(particle_emitter%,X#,Y#)"Win32"

Global iParticleSize(particle_emitter%,X#,Y#)"Win32"

Global iPauseAllSounds(bool%)"Win32"

Global iPauseSound(sound:Int,bool:Int)"Win32"

Global iPickedNX#()"Win32"

Global iPickedNY#()"Win32"

Global iPickedNZ#()"Win32"

Global iPickedX#()"Win32"

Global iPickedY#()"Win32"

Global iPickedZ#()"Win32"

Global iPlay3DSound:Int(file$z,x#,y#,z#,looped%,paused%,track%,mode%,fx%)"Win32"

Global iPlayMD2Animation(node%,sequence%)"Win32"

Global iPlaySound:Int(file$z,looped%,paused%,track%,mode%,fx%)"Win32"

Global iPlaySpeed%(sound%,speed#)"Win32"

Global iPositionBeam(beam%,sx#,sy#,sz#,ex#,ey#,ez#)"Win32"

Global iPositionNode(node%,X#,Y#,Z#)"Win32"

Global iPositionSound(sound%,x#,y#,z#)"Win32"

Global iPushAffector%(particle_system%,x#,y#,z#,speedX#,speedY#,speedZ#,far#,near#,column#,radial%)"Win32"

Global iQueryFeature%(feature%)"Win32"

Global iReadGUIEvent()"Win32"

Global iReadPixelFast%(x%,y%,image%)"Win32"

Global iRemoveAllCollisionGroupsFromCombination(combined_collision_group%)"Win32"

Global iRemoveCollisionGroup(collision%,node%)"Win32"

Global iRemoveCollisionGroupFromCombination(combined_collision_group%,collision_group%)"Win32"

Global iRemoveGadgetItem(list_box%,index%)"Win32"

Global iRemoveNodeShadow%(node%,shadow%)"Win32"

Global iRenderTargetTexture(texture%,sceneBackgroundColor%,clearBackBuffer%,clearZBuffer%)"Win32"

Global iResetNode(node%)"Win32"

Global iRotateNode(node%,x#,y#,z#)"Win32"

Global iRotationAffector%(particle_system%,Speed_X#,Speed_Y#,Speed_Z#,pivot_X#,pivot_Y#,pivot_Z#)"Win32"

Global iRotationAffectorPivotPoint(affector%,x#,y#,z#)"Win32"

Global iRotationAnimator%(node%,x#,y#,z#)"Win32"

Global iRun%()"Win32"

Global iSaveScene(filename$)"Win32"

Global iSaveScreenShot(Text$z)"Win32"

Global iScaleMesh(mesh%,scale#,frame%,meshBuffer%,mesh2%)"Win32"

Global iScaleNode(node%,x#,y#,z#)"Win32"

Global iScaleSphericalTexture(terrain%,X#,Y#)"Win32"

Global iScaleTerrainTexture(terrain%,X#,Y#)"Win32"

Global iScaleTileTexture(terrain%,X#,Y#)"Win32"

Global iSelectGadgetItem(list_box%,index%)"Win32"

Global iSetAnimationFrame(node%,frame#)"Win32"

Global iSetJointMode(node%,mode%)"Win32"

Global iSetNodeTriangleSelector(node%,collision%)"Win32"

Global iSetPlayPosition%(sound%,position%)"Win32"

Global iSetupIrrSceneCollision(camera%)"Win32"

Global iShadowColor(alpha%,r%,g%,b%)"Win32"

Global iShowMouse()"Win32"

Global iShowNode(node%)"Win32"

Global iSoundDistance(sound%,distance#)"Win32"

Global iSoundLength%(sound%)"Win32"

Global iSoundPlaying%(sound%)"Win32"

Global iSoundVolume(sound%,volume#)"Win32"

Global iSphericalSurfaceLogicalX#(terrain%,X#,Y#,Z#,face%)"Win32"

Global iSphericalSurfaceLogicalZ#(terrain%,X#,Y#,Z#,face%)"Win32"

Global iSphericalTerrainAngleRX#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainAngleRY#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainAngleRZ#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainSurfaceX#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainSurfaceY#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainSurfaceZ#(terrain%,face%,logicalX#,logicalZ#)"Win32"

Global iSphericalTerrainTexture(terrain%,topTexture%,frontTexture%,backTexture%,leftTexture%,rightTexture%,bottomTexture%,materialIndex%)"Win32"

Global iSphericalTerrainVertexColor(terrain%,topImage%,frontImage%,backImage%,leftImage%,rightImage%,bottomImage%)"Win32"

Global iSplineAffector%(particle_system%,VertexCount%,verticies:Int Ptr,speed#,tightness#,attraction#,deleteAtEnd%)"Win32"

Global iSplineAnimator%(node%,array_size%,x#,y#,z#,time_to_start%,speed#,tightness#)"Win32"

Global iStaticImage%(texture%,x%,y%,useAlpha%,id%,parent%)"Win32"

Global iStaticMeshForNormalMapping%(mesh%)"Win32"

Global iStaticText%(Text$z,TopX%,TopY%,BotX%,BotY%,border%,wordwrap%,parent%)"Win32"

Global iStopAffector%(particle_system%,run_time%,target_emitter%)"Win32"

Global iStopAllSounds()"Win32"

Global iStopSound(sound%)"Win32"

Global iStrengthOfEffect(affector%,x#,y#,z#)"Win32"

Global iTerrainHeight#(terrain%,X#,Z#)"Win32"

Global iText(font%,Text$z,top_x%,top_y%,bottom_x%,bottom_y%)"Win32"

Global iTextureBlend%(destination_texture%,source_texture%,x_offset%,y_offset%,operation%)"Win32"

Global iTextureCreateFlag(flag%,value%)"Win32"

Global iTextureHeight%(texture%)"Win32"

Global iTextureWidth%(texture%)"Win32"

Global iTiledTerrainHeight#(terrain%,X#,Z#)"Win32"

Global iTime%()"Win32"

Global itMaterialCount%(node%)"Win32"

Global iTransitionTime(node%,speed#)"Win32"

Global iTransparentZWrite(on%)"Win32"

Global iTrisDrawn%()"Win32"

Global iTurnNode(node%,pitch#,yaw#,roll#)"Win32"

Global iUnlockImage(image%)"Win32"

Global iUnlockTexture(texture%)"Win32"

Global iUseDirect3D9()"Win32"
Description | iUseDirect3D9()
Information | Use prior to starting Irrlicht, use DirectX9 driver. returns: None.

Global iUseOpenGL()"Win32"

Global iUseSoftware()"Win32"

Global iViewPort(x%,y%,width%,height%)"Win32"

Global iVSync(apply%)"Win32"
Returns | True (Default) vsync is enabled.
Description | iVSync(apply%)

Global iWaitKey()"Win32"

Global iWriteMesh%(mesh%,file_format%,path$z)"Win32"

Global iWritePixelFast(x%,y%,image%)"Win32"

Global iXEffectsGetShadowLightTarget(index%,posX#,posY#,posZ#)"Win32"

Global iXFXAddNodeToDepthPass(node%)"Win32"

Global iXFXAddPostProcessingFromFile(name$z,effectType%)"Win32"

Global iXFXAddShadowLight(shadowDimen%,posX#,posY#,posZ#,targetX#,targetY#,targetZ#,R#,G#,B#,Alpha#,lightNearDist#,lightFarDist#,angleDegrees#)"Win32"

Global iXFXAddShadowToNode(node%,filterType%,shadowType%)"Win32"

Global iXFXEnableDepthPass(enable%)"Win32"

Global iXFXExcludeNodeFromLightingCalculations(node%)"Win32"

Global iXFXGetShadowLightColorAlpha#(index%)"Win32"

Global iXFXGetShadowLightColorBlu#(index%)"Win32"

Global iXFXGetShadowLightColorGrn#(index%)"Win32"

Global iXFXGetShadowLightColorRed#(index%)"Win32"

Global iXFXGetShadowLightPositionX#(index%)"Win32"

Global iXFXGetShadowLightPositionY#(index%)"Win32"

Global iXFXGetShadowLightPositionZ#(index%)"Win32"

Global iXFXGetShadowLightTargetX#(index%)"Win32"

Global iXFXGetShadowLightTargetY#(index%)"Win32"

Global iXFXGetShadowLightTargetZ#(index%)"Win32"

Global iXFXRemoveShadowFromNode(node%)"Win32"

Global iXFXSetAmbientColor(R%,G%,B%,Alpha%)"Win32"

Global iXFXSetClearColor(R%,G%,B%,Alpha%)"Win32"

Global iXFXSetPostProcessingUserTexture(texture%)"Win32"

Global iXFXSetShadowLightColor(index%,R#,G#,B#,Alpha#)"Win32"

Global iXFXSetShadowLightPosition(index%,posX#,posY#,posZ#)"Win32"

Global iXFXSetShadowLightTarget(index%,posX#,posY#,posZ#)"Win32"

Global iXFXStart(vsm%,softShadows%,bitdepth32%)"Win32"

Global iZoneMgrAttachTerrain(zoneNode%,terrain%,structureMapFile$z,colorMapFile$z,detailMapFile$z,ImageX%,ImageY%,sliceSize%)"Win32"

Global iZoneMgrBndBox(zoneNode%,x#,y#,z#,boxWidth#,boxHeight#,boxDepth#)"Win32"

Global iZoneMgrProperties(zoneNode%,nearDistance#,farDistance#,accumulateChildBoxes%)"Win32"

## Functions

Function iMakeARGB:Int( alpha%, red%, green%, blue% )

## Module Information

Version | 1.0.0.1
Author | Ed Musolino ( AquaLung )
License | SEE DETAILS
Modserver | USER
Credit | Adapted for BlitzMax by Ed Musolino